Student Veterans of America Jobs

Welcome to SVA’s jobs portal, your one-stop shop for finding the most up to date source of employment opportunities. We have partnered with the National Labor Exchange to provide you this information. You may be looking for part-time employment to supplement your income while you are in school. You might be looking for an internship to add experience to your resume. And you may be completing your training ready to start a new career. This site has all of those types of jobs.

Here are a few things you should know:
  • This site is mobile friendly. You do not need a log-in or password to access information.
  • Jobs on this site are original and unduplicated and come from three sources: the Federal government, state workforce agency job banks, and corporate career websites. All jobs are vetted to ensure there are no scams, training schemes, or phishing.
  • The site is refreshed daily to remove out-of-date content.
  • The newest jobs are listed first, so use the search features to match your interests. You can look for jobs in a specific geographical location, by title or keyword, or you can use the military crosswalk. You may want to do something different from your military career, but you undoubtedly have skills from that occupation that match to a civilian job.

Job Information

Meta Research Scientist, Photorealistic, Large-Scale Scene Representations (PhD) in Zurich, Switzerland

Summary:

Our Maps Research team explores, develops, and delivers novel and cutting-edge technologies for 3D semantic map making from large-scale and heterogeneous image data sources, serving as the foundation for future AR/VR products. Our team is addressing a variety of technical challenges in the areas of (neural) 3D modeling, dynamic and semantic scene understanding, object recognition, and related domains. We're looking for candidates who share a passion for exploring and solving complex, challenging problems at the intersection of CV/CG/ML and photorealistic 3D scene reconstruction.We are looking for an exceptional researcher with a proven track record in using machine learning for solving computer vision and graphics problems (e.g., neural rendering, radiance field reconstruction, novel view synthesis, generative models for images and videos, ML-based scene generation) as well as an outstanding software engineer who can prototype invented algorithms.

Required Skills:

Research Scientist, Photorealistic, Large-Scale Scene Representations (PhD) Responsibilities:

  1. Participating in cutting edge research in neural 3D modeling and rendering, computer vision, and graphics

  2. Developing efficient deep neural network models for 3D content generation and tracking

  3. Contributing research that can be applied to Meta VR/AR product development

Minimum Qualifications:

Minimum Qualifications:

  1. Currently has, or is in the process of obtaining, a PhD and/or postdoctoral assignment in the field of computer vision, computer graphics, machine learning or a related field

  2. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta

  3. Experience with neural rendering, novel view synthesis, 3D reconstruction, computer graphics. Interpersonal experience: cross-group and cross-culture collaboration

  4. Interpersonal experience: cross-group and cross-culture collaboration

  5. Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment

Preferred Qualifications:

Preferred Qualifications:

  1. Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading conferences (e.g., SIGGRAPH, CVPR, ECCV, ICCV, NeurIPS, ICLR, ICML) or journals (e.g., PAMI, IJCV, JMLR, ToG)

  2. 3+ years experience designing and developing computer vision or machine learning algorithms in C++

  3. 3+ years of experience with prototyping algorithms in Python

  4. Experience with neural rendering approaches such as NeRF, Gaussian Splatting, Image-based 3D Reconstruction and Relocalisation

  5. Experience in 3D computer vision, graphics, and deep learning models for this domain

  6. Demonstrated software engineer experience via previous internships, work experiences, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)

Industry: Internet

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